HTML5 for a better web

HTML5 is really going to power-up the web with the new tags and standards it brings along to the game.

The days of <div id=”header”> or extremely long DOCTYPE declarations are over. And the same goes for third-party plug-ins (like Flash), since using the <audio> and <video> tags, it’s all done natively by the browser.
It’s all nice and clean, the way the web should have always been.

Another great feature of HTML5 is its ability to create drawings using the <canvas> tag. Although it’s still not fully standardized, web developers are having a blast creating examples (some a bit weird) that exemplify its power.

Here’s a few examples I’ve picked up from Chrome Experiments:
(These are best viewed on a Webkit browser: Google Chrome or Apple Safari)


Ball Pool


Canopy


Google Gravity


Chain Reaction


Harmony